From eSports to “Gam Saan Songs”: Prioritizing Cultural Fit in Digital Interventions for Older Adults
Fields of Study & Subjects
Technology Use by Older Adults
Educational Games and Gamification
Aging and Gerontology Research
Publication details
- Journal / source
- Geriatrics and gerontology international/Geriatrics & gerontology international
- Volume
- 26
- Issue
- 2
- Pages
- e70385–e70385
- Publication date
- 1 February 2026
- Language
- EN