From eSports to “Gam Saan Songs”: Prioritizing Cultural Fit in Digital Interventions for Older Adults

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Authors: Jamie O.P. Chung, Eddie Kung, Benjamin K.P. Woo
Cited by: 0
References: 7

Fields of Study & Subjects

Technology Use by Older Adults Educational Games and Gamification Aging and Gerontology Research

Publication details

Journal / source
Geriatrics and gerontology international/Geriatrics & gerontology international
Volume
26
Issue
2
Pages
e70385–e70385
Publication date
1 February 2026
Language
EN