Who Most Enjoys Game‐Based Assessment? Predicting Applicant Reactions by Performance, Gaming Experience and Demographic Factors

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Authors: Tobiasz Naryniecki
Cited by: 0
References: 51

Abstract

ABSTRACT Research on applicant reactions to game‐related assessments (GRAs) has primarily focused on gamified approaches while overlooking more immersive game‐based assessments (GBAs). This study examines the relation between applicant performance, demographics, in‐game behaviors, and affect and recommendation intentions toward GBAs. Regression models identified performance and gaming experience as consistent predictors of applicant reactions using real‐life, high‐stakes recruitment samples ( N = 376 and N = 284) across two distinct GBAs. Although age and gender were initially associated with applicant reactions, these effects were no longer significant when included in the model. The findings underscore the importance of candidates' gaming experience for practitioners and highlight the need for further research on predictors of applicant reactions both across and within GRA types.

Fields of Study & Subjects

Educational Games and Gamification Employer Branding and e-HRM Medical Education and Admissions

Publication details

Journal / source
International Journal of Selection and Assessment
Volume
34
Issue
1
Publication date
1 February 2026
Language
EN