Exposure compensation and computational resource optimization in 3DGS-SLAM
Abstract
Existing 3DGS-SLAM systems frequently exhibit compromised tracking performance due to disturbances from illumination variations, texture discontinuities, and other noise sources, while also facing progressively accumulating GPU memory demands in long-term sequential tasks. To mitigate these issues, this paper presents a robust SLAM framework based on 3D Gaussian Splatting (3DGS), which incorporates an adaptive exposure compensation mechanism to optimize per-frame exposure parameters during tracking, thereby stabilizing pose estimation under challenging photometric conditions. Furthermore, a hierarchical computational resource management strategy is proposed to dynamically adjust rendering parameters according to real-time GPU memory availability, effectively reducing computational overhead without sacrificing reconstruction quality. Extensive experiments on the TUM RGB-D and Replica datasets demonstrate that our method achieves significantly higher pose estimation accuracy compared to state-of-the-art approaches. Quantitative evaluations using PSNR, SSIM, and LPIPS metrics confirm superior reconstruction fidelity. Notably, the optimized implementation reduces GPU memory consumption by approximately 15%, validating its efficiency in resource utilization. These results collectively verify that the proposed algorithm maintains high localization precision and robustness in complex static environments while optimizing computational resource allocation.
Fields of Study & Subjects
Robotics and Sensor-Based Localization
3D Surveying and Cultural Heritage
3D Shape Modeling and Analysis
Publication details
- Journal / source
- International Conference on Graphics and Image Processing (ICGIP)
- Pages
- 39–39
- Publication date
- 4 March 2026
- Language
- EN