Curriculum learning for 3D vehicle geometry editing

View at publisher
Authors: JiangDong Miao, Bisser Raytchev
Cited by: 0
References: 6

Abstract

Despite the strong potential of 3D editing to impact various industries, recent research has largely focused on converting text or images into 3D models, with limited attention to fine-grained control over existing 3D objects. Our previous work introduced a framework for continuous and attribute-specific editing of 3D vehicle models, but quantitative analysis revealed that the editor’s adherence to the pre-trained regressor remained suboptimal. In this study, we design a set of curriculum learning strategies to address this gap, gradually increasing editing difficulty and regularizing non-target dimensions. Experiments on 3D car models show that these strategies improve the reliability of latent-space editing, with consistent gains in attribute hit rate and success under evaluation, while preserving overall object identity. These results demonstrate that curriculum-guided training is a simple yet effective recipe for strengthening controllable 3D editing.

Fields of Study & Subjects

3D Shape Modeling and Analysis Computer Graphics and Visualization Techniques Advanced Numerical Analysis Techniques

Publication details

Journal / source
International Workshop on Advanced Imaging Technology (IWAIT)
Pages
147–147
Publication date
27 February 2026
Language
EN