ZEST: Zero-shot embodied skill transfer for athletic robot control

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Authors: Jean Pierre Sleiman, He Li, Alphonsus Adu-Bredu, Robin Deits, Arun Kumar, Kevin Bergamin, Mohak Bhardwaj, Scott Biddlestone, Nicola Burger, Matthew A. Estrada, Francesco Iacobelli, Twan Koolen
+16 more Alexander Sasha Lambert, Erica Lin, M. Eva Mungai, Zach Nobles, Shane Rozen-Levy, Yuyao Shi, Jiashun Wang, Jakob Welner, Fangzhou Yu, Mike Tao Zhang, Alfred A. Rizzi, Jessica K. Hodgins, Sylvain Bertrand, Yeuhi Abe, Scott Kuindersma, Farbod Farshidian
Cited by: 1
References: 68

Abstract

Achieving robust, humanlike whole-body control on humanoid robots for agile, contact-rich behaviors remains a central challenge, demanding heavy per-skill engineering and a brittle process of tuning controllers. We introduce ZEST (zero-shot embodied skill transfer), a streamlined motion-imitation framework that trains policies via reinforcement learning from diverse sources-high-fidelity motion capture, noisy monocular video, and non-physics-constrained animation-and deploys them to hardware zero-shot. ZEST generalizes across behaviors and platforms without relying on contact labels, reference or observation windows, state estimators, or extensive reward shaping. Its training pipeline combines adaptive sampling, which focuses training on difficult motion segments, and an automatic curriculum using a model-based assistive wrench, together enabling dynamic, long-horizon maneuvers. We further provide a procedure for selecting joint-level gains from approximate analytical armature values for closed-chain actuators, along with a refined model of actuators. Trained entirely in simulation with moderate domain randomization, ZEST demonstrated broad generality. On Boston Dynamics' Atlas humanoid, ZEST learned dynamic, multicontact skills (army crawl and breakdancing) from motion capture. It transferred expressive dance and scene-interaction skills, such as box climbing, directly from videos to Atlas and the Unitree G1. Furthermore, it extended across morphologies to the Spot quadruped, enabling acrobatics, such as a continuous backflip, through animation. Together, these results demonstrate robust zero-shot deployment across heterogeneous data sources and embodiments, establishing ZEST as a scalable interface between biological movements and their robotic counterparts.

Fields of Study & Subjects

Robotic Locomotion and Control Human Motion and Animation Robot Manipulation and Learning

Publication details

Journal / source
Science Robotics
Publisher
American Association for the Advancement of Science (AAAS)
Volume
11
Issue
117
Pages
eaec7695–eaec7695
Publication date
12 August 2026
Language
EN