Not the Right Cue for Me: Investigating VR Cue Design and Biofeedback Integration in Drug Psychotherapy

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Authors: Chuang-Wen You, Hung-Wen Lin, Hsin-Ai Chen, Chien Wen Yuan, Nanyi Bi, Hsiang-Chih Chiu, S.M. Chao, Ming‐Chyi Huang
Cited by: 1
References: 89

Abstract

Psychotherapy is vital for identifying and managing craving-triggering cues. In this study, we paired virtual reality (VR) drug-cue scenarios with physiological sensors to capture participants’ real-time responses. Qualitative interviews with nineteen patients and six therapists showed that contextual elements resembling past drug-use experiences reliably provoked cravings, while biofeedback data confirmed that VR effectively elicits measurable physical responses. Our findings further suggest that adjusting the completeness and fidelity of VR scenarios to match a patient’s recovery stage can manage craving intensity and prevent urges from persisting beyond each session. Therapists also see opportunities to integrate virtual reality into clinical practice to address challenges from prior sessions and enhance therapeutic outcomes. This paper offers concrete recommendations for developing clinically deployable VR scenarios and outlines implications for future research and therapeutic applications in drug treatment.

Fields of Study & Subjects

Virtual Reality Applications and Impacts Pain Management and Placebo Effect Pediatric Pain Management Techniques

Publication details

Journal / source
Proceedings of the 31st International Conference on Intelligent User Interfaces
Publisher
ACM
Pages
972–987
Publication date
3 March 2026