You're on the Ball: Using Games to Explore Accessibility for Neurodivergent Users

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Authors: Rachel F. Adler, Bryan Rivera, Devorah Kletenik
Cited by: 1
References: 33

Abstract

While accessibility education for designing for people with disabilities has become more common in university computing classrooms, instruction focused on designing for neurodivergent users remains limited. In this work, we developed accessibility games to teach students about accessible design for neurodivergent users and evaluated them on 43 students in a university Human-Computer Interaction course. Students found the games to be engaging and learned about designing accessible solutions for neurodivergent individuals. Some challenges emerged in terms of making the games more universal across languages and cultures.

Fields of Study & Subjects

Digital Accessibility for Disabilities Technology Use by Older Adults Tactile and Sensory Interactions

Publication details

Journal / source
Proceedings of the 57th ACM Technical Symposium on Computer Science Education V.1
Publisher
ACM
Pages
3–9
Publication date
13 February 2026