Once Upon AI Time: Combining Narrative and Games for Early AI Literacy

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Authors: Isabella Pu, Megan Yi, Aikaterini Bagiati, Demetra Evangelou, Sharifa Alghowinem, Cynthia Breazeal
Cited by: 1
References: 105

Abstract

Artificial intelligence (AI) is increasingly present in children’s lives, yet few tools support developmentally appropriate AI literacy for grades K-3. This work examines the role of narrative in early AI literacy by directly comparing two versions of interactive game-based digital storybooks for children ages 6-9. The “Book+” condition combined an overarching story and characters with mini-games and scaffolded AI interactions, designed to be enjoyable, provide narrative context, and to give hands-on AI experience. We compared this with a “Game” condition that included the same learning goals, mini-games, and AI interactions but replaced the narrative with primarily instructional text. Across 57 participants, both conditions elicited high engagement, but “Book+” participants showed significantly greater learning gains and higher perceived knowledge. Qualitative findings revealed that while both groups enjoyed the creative AI mini-games, “Book+” participants more frequently used AI vocabulary in responses, connected concepts to the learning context, and expressed stronger emotional connection.

Fields of Study & Subjects

Teaching and Learning Programming Artificial Intelligence in Games Educational Games and Gamification

Publication details

Journal / source
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Pages
1–21
Publication date
13 April 2026