ViSTAR: Virtual Skill Training with Augmented Reality with 3D Avatars and LLM coaching agent

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Authors: Chunggi Lee, Hayato Saiki, Tica Lin, Eiji Ikeda, Kenji Suzuki, Chen Zhu-Tian, Hanspeter Pfister
Cited by: 1
References: 76

Abstract

We present ViSTAR, a Virtual Skill Training system in AR that supports self-guided basketball skill practice, with feedback on balance, posture, and timing. From a formative study with basketball players and coaches, the system addresses three challenges: understanding skills, identifying errors, and correcting mistakes. ViSTAR follows the Behavioral Skills Training (BST) framework-instruction, modeling, rehearsal, and feedback. It provides feedback through visual overlays, rhythm and timing cues, and an AI-powered coaching agent using 3D motion reconstruction. We generate verbal feedback by analyzing spatio-temporal joint data and mapping features to natural-language coaching cues via a Large Language Model (LLM). A key novelty is this feedback generation: motion features become concise coaching insights. In two studies (N=16), participants generally preferred our AI-generated feedback to coach feedback and reported that ViSTAR helped them notice posture and balance issues and refine movements beyond self-observation.

Fields of Study & Subjects

Action Observation and Synchronization Virtual Reality Applications and Impacts Human Motion and Animation

Publication details

Journal / source
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Pages
1–16
Publication date
13 April 2026