EyeXRciser: Guiding Eye Exercises without Task Interruption in Virtual Workspaces

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Authors: Hongyue Xu, Kazuyuki Fujita, Yi Li, Benjamin Tag, Guanghan Zhao, Yoshifumi Kitamura
Cited by: 1
References: 56

Abstract

Eye strain presents a significant challenge in human-information interaction in virtual reality (VR), as prolonged exposure contributes to various eye problems. This study introduces a new gaze redirection method called EyeXRciser, which passively activates eye movements to help prevent eye muscle stiffness during VR reading. This method achieves gaze redirection by slowly shifting the relative position of the text window within the user’s field of view through a head-bound coordinate system. We implemented our method with two different redirection speeds (i.e., unnoticeable speed at 0.03 rad/s; noticeable speed at 0.12 rad/s) and conducted a user study (N = 24) comparing with a baseline using a fixed text window. Results show that both our methods successfully minimized the decline in accommodative ability caused by prolonged reading, without negatively impacting reading comprehension. Results also show that the unnoticeable redirection speed produced less subjective discomfort, eye fatigue, and reading distraction than the noticeable speed.

Fields of Study & Subjects

Gaze Tracking and Assistive Technology Interactive and Immersive Displays Visual Attention and Saliency Detection

Publication details

Journal / source
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Pages
1–22
Publication date
13 April 2026