AV-Play: Co-Designing VR Games to Study Audiovisual Integration in Children with ADHD

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Authors: Huadong Zhang, Nishant J. Dinesha, Ziming Li, Roshan Lalintha Peiris, Emily Jane Knight, Chao Yi Peng
Cited by: 1
References: 61

Abstract

Processing speech in noisy environments is a core challenge for children with attention deficit hyperactivity disorder (ADHD), and few studies investigated evidence-based interventions. Disrupted visual attention and audiovisual integration are key contributors to these difficulties. Virtual reality (VR) games offer potential to support attention and audiovisual integration training, yet few are designed for this purpose. Current approaches using VR games emphasize either clinical fidelity or entertainment, creating an imbalance between neural engagement and sustained motivation. We developed a VR game through a co-design approach, informed by neural mechanisms and clinical expertise, and embedding child-centered interaction to sustain engagement. The game includes variations in interaction modes and difficulty levels, iteratively refined with neurodevelopmental specialists and children. We conducted an exploratory study with 11 participants, including neurotypical and ADHD children. Findings highlight task performance and insights from the target user group, while also suggesting implications for balancing clinical potential with user engagement.

Fields of Study & Subjects

Attention Deficit Hyperactivity Disorder Tactile and Sensory Interactions Autism Spectrum Disorder Research

Publication details

Journal / source
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Pages
1–20
Publication date
13 April 2026