Envisioning Posthuman/More-than-Human Futures for XR through HCI: A Critical Reorientation

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Authors: Jae-eun Shin
Cited by: 1
References: 67

Abstract

Extended Reality (XR) is uniquely capable of spatial and embodied simulations for various modes of worlds, beings, and relations, which makes it a medium especially well suited to exploring, realizing, and advancing posthuman/more-than-human HCI agendas. However, the three major domains of HCI research on XR—space, body, and interaction—have largely been shaped by anthropocentric design assumptions that prioritize perceptual fidelity, human-like representation, and instrumental control. This paper argues for a critical reorientation beyond these norms by shifting the direction for the domains: the design of XR environments as speculative worlding; embodiments as distributed decentering; and enactments as entangled becoming. It further recognizes XR and posthuman/more-than-human HCI to be mutually enabling, and proposes a co-constitutive framework where they can both evolve as the three domains continuously shape one another. Its contribution is a conceptual provocation that provides a diagnostic vocabulary and schema to reinvent XR as a site for cultivating speculative, inclusive, and transformative futures through HCI research.

Fields of Study & Subjects

Innovative Human-Technology Interaction Virtual Reality Applications and Impacts Geographies of human-animal interactions

Publication details

Journal / source
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Pages
1–10
Publication date
13 April 2026