Connecting Power and Play: Investigating Interactive Energy Harvesting in Battery-Free Gaming

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Authors: James Scott Broadhead, Jasper de Winkel, Alejandro Cabrerizo Martinez De La Puente, Himanshu Verma, Przemysław Pawełczak
Cited by: 1
References: 40

Abstract

Battery-free computer gaming offers a vision of sustainable interaction in which games run on hardware that does not require a battery, yet this approach introduces uncertainty due to frequent power failures. Rather than viewing these failures as limitations, this work examines how integrating energy harvesting with application design can encourage users to reimagine and work with such failures, thus shaping behaviour and supporting device use. We present TURNER, a state-of-the-art modular battery-free games console powered by a hand crank and solar cells, created as a research probe to study how energy harvesting mediates the relationship between power and interaction. In a mixed-methods study (N = 60), we explored the influence of energy harvesting on gameplay. Findings show significant variations in harvesting strategies, with interviews surfacing strategies for creating applications that respond to and build on the patterns of system power failure, the ergonomics of energy harvesting, and the value of embedding energy generation into play. Our work offers insights for interactive, sustainable battery-free computers.

Fields of Study & Subjects

Interactive and Immersive Displays Green IT and Sustainability Innovative Human-Technology Interaction

Publication details

Journal / source
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Pages
1–23
Publication date
13 April 2026