PlayWrite: A Multimodal System for AI Supported Narrative Co-Authoring Through Play in XR

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Authors: Esen K. Tütüncü, Qian Zhou, Frederik Brudy, George W. Fitzmaurice, Fraser Anderson
Cited by: 1
References: 68

Abstract

Current AI writing tools, which rely on text prompts, poorly support the spatial and interactive nature of storytelling where ideas emerge from direct manipulation and play. We present PlayWrite, a mixed-reality system where users author stories by directly manipulating virtual characters and props. A multi-agent AI pipeline interprets these actions into Intent Frames—structured narrative beats visualized as rearrangeable story marbles on a timeline. A large language model then transforms the user’s assembled sequence into a final narrative. A user study (N=13) with writers from varying domains found that PlayWrite fosters a highly improvisational and playful process. Users treated the AI as a collaborative partner, using its unexpected responses to spark new ideas and overcome creative blocks. PlayWrite demonstrates an approach for co-creative systems that move beyond text to embrace direct manipulation and play as core interaction modalities.

Fields of Study & Subjects

Artificial Intelligence in Games Social Robot Interaction and HRI AI in Service Interactions

Publication details

Journal / source
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Pages
1–26
Publication date
13 April 2026