Meme, Myself and AR: Exploring Memes Sharing in Face-to-face Conversation using Augmented Reality

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Authors: Yanni Mei, Samuel Wendt, Florian Müller, Jan Gugenheimer
Cited by: 1
References: 51

Abstract

Internet memes are central to online communication, yet their visual humor is often lost in face-to-face (F2F) conversations. Augmented reality (AR) offers new ways to bring memes into F2F interactions, but it is unclear how memes can be integrated into F2F conversations using AR, and how they impact conversational dynamics. We surveyed meme users (N=29) to understand motivations and challenges in visualising memes in F2F conversations. With these insights, we developed an AR meme-sharing prototype and invited 12 pairs of friends to design AR visualizations for their memes and use them in conversations. Our analysis reveals two AR-unique visualizations: merging memes with one’s body (The-Meme-On-Me) and situating oneself in meme environment (Me-In-The-Meme). We observed two integration patterns: using speech as setup before a meme punchline, and showing memes simultaneously with speech to amplify humor. We report users’ reactions toward AR memes, showing how it enables playful social interaction.

Fields of Study & Subjects

Humor Studies and Applications Social Robot Interaction and HRI AI in Service Interactions

Publication details

Journal / source
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Pages
1–17
Publication date
13 April 2026
Language
EN