Wearable AR for Restorative Breaks: How Interactive Narrative Experiences Support Relaxation for Young People

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Authors: J. P. Wang, Runze Cai, Shuchang Xu, Tianrui Hu, Huamin Qu, Shengdong Zhao, Lin-Ping Yuan
Cited by: 1
References: 78

Abstract

Young adults often take breaks from screen-intensive work by consuming digital content on mobile phones, which undermines rest through visual fatigue and inactivity. We introduce a design framework that embeds light break activities into media content on AR smart glasses, balancing engagement and recovery, which employs three strategies: (1) seamlessly guiding users by embedding activity cues aligned with media elements; (2) transitioning to audio-centric formats to reduce visual load while sustaining immersion; and (3) structuring sessions with "rise-peak-closure"pacing for smooth transitions. In a within-subjects study (N=16) comparing passive viewing, reminder-based breaks, and non-narrative activities, InteractiveBreak instantiated from our framework seamlessly guided activities, sustained engagement, and enhanced break quality. These findings demonstrate wearable AR's potential to support restorative relaxation by transforming breaks into engaging, meaningful experiences. © 2026 the owner/author(s).

Fields of Study & Subjects

Augmented Reality Applications Virtual Reality Applications and Impacts Art Therapy and Mental Health

Publication details

Journal / source
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Pages
1–22
Publication date
13 April 2026
Language
EN