Change is Hard: Consistent Player Behavior Across Games with Conflicting Incentives

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Authors: Emily Chen, Alexander J. Bisberg, Dmitri C. Williams, Magy Seif El‐Nasr, Emilio Ferrara
Cited by: 1
References: 47

Abstract

This paper examines how player flexibility – a player’s willingness to engage in a breadth of options or specialize – manifests across two gaming environments: League of Legends (League) and Teamfight Tactics (TFT). We analyze the gameplay decisions of 4,830 players who have played at least 50 competitive games in both titles and explore cross-game dynamics of behavior retention and consistency. Our work introduces a novel cross-game analysis that tracks the same players’ behavior across two different environments, reducing self-selection bias. Our findings reveal that while games incentivize different behaviors (specialization in League versus flexibility in TFT) for performance-based success, players exhibit consistent behavior across platforms. This study contributes to long-standing debate about agency versus structure, showing individual agency may be more predictive of cross-platform behavior than game-imposed structure in competitive settings. These insights offer implications for game developers, designers and researchers interested in building systems to promote behavior change.

Fields of Study & Subjects

Digital Games and Media Experimental Behavioral Economics Studies Evolutionary Game Theory and Cooperation

Publication details

Journal / source
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Pages
1–20
Publication date
13 April 2026