The Dominance Effect: How Verbal and Nonverbal Cues of Virtual Agents Influence Decision-Making in VR

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Authors: Taeyeon Kim, Hyeongil Nam, Sunghun Jung, Ahmad Fouad, Kangsoo Kim, Myungho Lee
Cited by: 1
References: 57

Abstract

Embodied Conversational Agents (ECAs) can influence users through verbal and nonverbal social cues. Focusing on dominance, we examine how verbal and nonverbal dominance cues influence users’ decision-making and perceptions of the agent in VR. We conducted a user study using a 2 (verbal: dominant vs. submissive) × 2 (nonverbal: dominant vs. submissive) full factorial design, operationalized through a route-selection task at a virtual crossroads. Results indicated that verbal dominance cues shaped participants’ dominance perception but did not influence decision-making, while nonverbal dominance cues affected route-selection behavior without altering perceived dominance. Both verbal and nonverbal cues also affected broader social evaluations of the agent (e.g., intelligence, competence, warmth, and trustworthiness), with nonverbal cues uniquely affecting likability and social presence. These findings highlight the complementary roles of verbal and nonverbal dominance cues in human–agent interaction in VR and inform the design of context-sensitive, dominance-calibrated ECAs for training, education, and decision support.

Fields of Study & Subjects

Social Robot Interaction and HRI Virtual Reality Applications and Impacts AI in Service Interactions

Publication details

Journal / source
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Pages
1–14
Publication date
13 April 2026