SoundBubble: Finger-Bound Virtual Microphone using Headset/Glasses Beamforming
Abstract
Hands are the chief appendage with which we manipulate the world around us, creating sounds as they go. As such, they are a rich source of information that computers can leverage for input and context sensing. Indeed, many prior works in HCI have explored this idea by instrumenting users’ hands with a microphone, often integrated into a ring, wristband, or watch. In this work, we explore an alternative bare-hands approach — by using a microphone array integrated into a user’s headset/glasses, we can use beamforming to create a virtual microphone that tracks with the user’s fingers in 3D space. We show this method can capture even the subtle noise of a finger translating across surfaces, including skin-to-skin contact for micro-gestures, as well as passive widget interactions.
Fields of Study & Subjects
Tactile and Sensory Interactions
Interactive and Immersive Displays
Music Technology and Sound Studies
Publication details
- Journal / source
- Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Pages
- 1–16
- Publication date
- 13 April 2026