RAVEN: Realtime Accessibility in Virtual ENvironments for Blind and Low-Vision People

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Authors: Xinyun Cao, Kexin Phyllis Ju, Chenglin Li, Venkatesh Potluri, Dhruv Jain
Cited by: 1
References: 96

Abstract

As virtual 3D environments become more prevalent, equitable access is essential for blind and low-vision (BLV) users, who face challenges with spatial awareness, navigation, and interaction. Prior work has explored supplementing visual information with auditory or haptic modalities, but these methods are static and offer limited support for dynamic, in-context adaptation. Recent advances in generative AI allow users to query and modify 3D scenes via natural language, introducing a paradigm that offers greater flexibility and control for accessibility. We present RAVEN, a system that enables BLV users to issue queries and modification prompts to improve the runtime accessibility of 3D virtual scenes. We evaluated RAVEN with eight BLV people and six Unity developers, generating empirical insights into how conversational programming can support personalized accessibility in 3D environments. Our work highlights both the promise of natural language interaction—intuitive, flexible, and empowering—and the challenges of ensuring reliability, transparency, and trust in generative AI–driven accessibility systems.

Fields of Study & Subjects

Tactile and Sensory Interactions Teleoperation and Haptic Systems Digital Accessibility for Disabilities

Publication details

Journal / source
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Pages
1–19
Publication date
13 April 2026
Language
EN