Play/Destroy: A portfolio of sound destruction devices

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Authors: Yann Seznec, Andreas Lindegren, Frida Lindegren, Rob Comber
Cited by: 1
References: 60

Abstract

Digital media operates on a curious boundary between storage and loss. While each new storage format promises a permanent solution to our exponentially expanding media libraries, they inevitably fail or otherwise become unusable. This paper reflects on a long-term design process that attempts to bring a different paradigm to the experience of personal digital media: destruction. We present an annotated portfolio of a set of sound listening devices, critically unpacking the particular temporal, perceptual, and experiential qualities that emerge when designing for the loss of personal media. These annotations show how destruction comes to matter in designing against the traditional bias towards growth and accumulation in HCI.

Fields of Study & Subjects

Innovative Human-Technology Interaction Music Technology and Sound Studies Personal Information Management and User Behavior

Publication details

Journal / source
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Pages
1–13
Publication date
13 April 2026
Language
EN