SwEYEpinch and Beyond: Exploring Intuitive, Efficient Text Entry for Extended Reality via Eye and Hand Tracking

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Authors: Ziheng "Leo" Li, Xichen He, Mengyuan "Millie" Wu, Zeyi Tong, Haowen Wei, Benjamin Yang, Steven Feiner, Paul Sajda
Cited by: 1
References: 59

Abstract

Despite steady progress, text entry in Extended Reality (XR) often remains slower and more effortful than typing on a physical keyboard or touchscreen. We explore a simple idea: use gaze to swipe through a virtual keyboard for the fast, low-effort where and a manual pinch held throughout the swipe for the when, extending and validating it through a series of user studies. We first show that a basic version including a low-latency decoder with spatiotemporal Dynamic Time Warping and fixation filtering outperforms selecting individual keys sequentially, either by finger tapping each or gazing at each while pinching. We then add mid-swipe prediction and in-gesture cancellation, improving words per minute (WPM) without hurting accuracy. We show that this approach is faster and more preferred than previous gaze-swipe approaches, finger tapping with prediction, or hand swiping with the same additions. Furthermore, a seven-day, 30-session study demonstrates sustained learning, with peak performance reaching 64.7 WPM.

Fields of Study & Subjects

Interactive and Immersive Displays Gaze Tracking and Assistive Technology Hand Gesture Recognition Systems

Publication details

Journal / source
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Pages
1–27
Publication date
13 April 2026