What's the Point? How Users Functionalise Points in Gamified Systems

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Authors: Océane Lissillour, Sebastian Deterding, Abigail C. Evans
Cited by: 1
References: 57

Abstract

Points are widely used design elements in gamified systems. Yet how they motivate is still unclear: what motivational meaning or functional significance do users ascribe to points and when? To answer this question, we conducted a semi-structured interview study with 27 users of two popular gamified platforms, Duolingo and Habitica. Through reflexive thematic analysis, we constructed six different types of functionalisation variously proposed in prior gamification and personal informatics work but often not empirically supported. We highlight the importance of functional design detail (such as points should proportionally reward effort) and derive design guidelines.

Fields of Study & Subjects

Educational Games and Gamification Digital Games and Media Data Visualization and Analytics

Publication details

Journal / source
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Pages
1–17
Publication date
13 April 2026