Getting Hybridity Just Right: The Goldilocks Factor in Hybrid Digital Boardgames

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Authors: Sasha Soraine, Melissa J. Rogerson
Cited by: 1
References: 77

Abstract

Despite increasing interest in Hybrid Digital Boardgames (HDBs) that necessarily combine smart technology with a physical boardgame, little is known about how the design of hybrid functions impacts player experience (PX). Additionally, it is unclear whether existing, videogame-centric, PX measures apply to tabletop settings. We designed a mixed-methods study to examine the PX of a boardgame in both its published form and as a custom HDB. We learned that players’ expectations of the “core” gameplay influence their perceptions of technology, highlighting a balance between the values and drawbacks of hybridity in relation to its impact on their sense of autonomy, fairness, and challenge in play. Our results also highlight methodological considerations for future tabletop PX studies, and suggest the existence of a Goldilocks Factor where the game offers “just right’’ hybridity that satisfies players without impacting core gameplay.

Fields of Study & Subjects

Educational Games and Gamification Digital Games and Media Augmented Reality Applications

Publication details

Journal / source
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Pages
1–18
Publication date
13 April 2026