The Impact of Graviception on Human-Computer Interaction

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Authors: Jean M. Vanderdonckt, Philippe Lefèvre, Radu-Daniel Vatavu, Nuwan T. Attygalle, Laura-Bianca Bilius, Gaëlle Calvary, Sophie Dupuy-Chessa, Merle Theresa Fairhurst, Tommy Nilsson, Leif Oppermann, Paolo Roselli, Giovanni Saggio
+1 more Valérie Swaen
Cited by: 1
References: 45

Abstract

Graviception, the human sensory perception of gravity and body orientation, plays a fundamental, yet often overlooked, role in how individuals interact with interactive systems. Human–computer interaction has traditionally emphasized visual, auditory, and tactile modalities, while comparatively neglecting the influence of gravity perception on embodiment, attention, motor control, and user experience. This paper draws on the field of biomechanics to examine how graviception can impact interaction, such as the impact of vision and gravity on body movements, especially in immersive, hypogravity environments, mobile contexts of use, and accessibility. By positioning graviception as a first-class concern in embodied interaction, we suggest actionable implications for interaction design that consider graviceptive factors for designers and researchers developing future graviceptive-aware interactive systems. Each implication is described by a short statement, a detailed statement, a rationale, and a series of examples illustrating the impact of graviception on design decisions.

Fields of Study & Subjects

Interactive and Immersive Displays Virtual Reality Applications and Impacts Innovative Human-Technology Interaction

Publication details

Journal / source
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Pages
1–9
Publication date
13 April 2026
Language
EN