Bridging Performative Arts, Feminist Pedagogy and Technology: A Framework for Inclusive Learning Strategies to engage Young Women from Marginalized Communities in Computing Education

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Authors: Marie-Monique Schaper, Rosa Gil, Mercè Teixidó, Rocío Segura Nebot, Miruna Bivol, Milagros Sáinz
Cited by: 1
References: 94

Abstract

Gender disparities persist in computing education and disproportionately affect girls and young women from marginalized communities. Addressing these inequities requires reconsidering not only the content of education, but also the ways it is taught and the perspectives that are given priority. This paper introduces a novel interdisciplinary framework that bridges theatre education, feminist pedagogy, and computing education to inform critical, creative, and socially responsive approaches to non-formal and formal learning contexts. Drawing on a narrative review across these domains, we identify 12 educational principles that foreground equity and cultural relevance in computing education. We illustrate the framework through a case study within the #ACTFEM program aimed at motivating young women from marginalized communities to participate in computing activities. For the IDC community, this work advances discussions on feminist HCI, theatre-inspired practices, and computational empowerment, positioning it as a space where social innovation, such as inclusion, community impact, and transformative change play a crucial role in advancing the field.

Fields of Study & Subjects

Teaching and Learning Programming Gender and Technology in Education Art Education and Development

Publication details

Journal / source
Proceedings of the 25th Annual ACM Interaction Design and Children Conference
Publisher
ACM
Pages
213–228
Publication date
20 June 2026
Language
EN