Report on ReAnimate'25

View at publisher
Authors: Yann‐Gaël Guéhéneuc, Fábio dos Santos Petrillo, Jessie Carbonnel, Henrique De Freitas Serra, Cristiano Politowski, Nicolas Rousse, Gabriel C. Ullmann, Laurent Voisard, Diego Elias Costa
Cited by: 0
References: 1

Abstract

There has been, for many years now, an interest in ''old'' games, either real old games or recent games with an ''old'' look and feel. The retro gaming community has evolved from a niche to a mainstream phenomenon, mirroring the broader trend in gaming. Retro gaming has also become a part of the general psyche, with books, movies, documentaries, and articles becoming mainstream. However, despite this mainstream status and some recent books, retro gaming remains under-studied in academia, and existing research rarely enters mass media.

Fields of Study & Subjects

Digital Games and Media History of Computing Technologies Nostalgia and Consumer Behavior

Publication details

Journal / source
ACM SIGSOFT Software Engineering Notes
Volume
51
Issue
1
Pages
26–31
Publication date
13 January 2026
Language
EN