CIDER: Collaborative Interactive Dynamic Environments for eXtended Reality

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Authors: Hung-Jui Guo, Hiranya Garbha Kumar, Yung-Jen Lin Guo, Balakrishnan Prabhakaran
Cited by: 0
References: 45

Abstract

Remote collaboration systems based on physical environments face several critical challenges, including data-heavy virtual representations and high latencies during data acquisition, reconstruction, rendering, and transmission. Existing approaches often suffer from significant latency, making them unsuitable for real-time collaboration, rely on static scenes that limit interaction, and require multiple specialized hardware, restricting accessibility. To address these challenges, we present Collaborative Interactive Dynamic Environments for eXtended Reality (CIDER)—the first eXtended Reality (XR) platform to integrate Mixed Reality (MR) for co-located users and Virtual Reality (VR) for remote participants through a fully automated pipeline that replicates entire physical environments. CIDER dynamically transforms a user’s physical space into an interactive virtual environment, shareable with remote collaborators within seconds. It employs an efficient approach to represent, render, distribute, and synchronize virtual scenes, achieving interaction latencies of 0.22 seconds, about 10 times lower than comparable systems (2.4 seconds). We evaluate CIDER’s performance quantitatively with collaboration-oriented metrics in scenarios where participants are separated by up to 12,000 km. We also conducted a questionnaire-based user study with 17 participants to evaluate usability and overall user experience. Furthermore, CIDER allows collaborators to participate using a broad range of devices, including personal computers (via Unity emulators, functioning similarly to a MR/VR device), MR devices (e.g., HoloLens 2), and VR devices (e.g., Meta Quest 2 and 3), enhancing accessibility and usability for diverse user groups.

Fields of Study & Subjects

Virtual Reality Applications and Impacts Teleoperation and Haptic Systems Interactive and Immersive Displays

Publication details

Journal / source
ACM Transactions on Multimedia Computing Communications and Applications
Volume
22
Issue
5
Pages
1–26
Publication date
10 February 2026
Language
EN