How To Hire Game Devs: The Vagueness of Talent Import Practices and the Role of Gamer Identity in the Finnish Game Industry

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Authors: Solip Park, J. Tuomas Harviainen, Annakaisa Kultima
Cited by: 1
References: 81

Abstract

This research explores international recruitment and hiring practices in the game industry through interviews with twelve talent experts responsible for recruitment, onboarding, and relocation in Finland. Findings reveal no significant differences between Finnish game companies’ assessment criteria for domestic and international hires. Rather, in both cases, seeking similarities between the candidates and the hiring decision makers with the vague concept called “chemistry” were foregrounded. Furthermore, the precarious position of talent experts and the lack of resources for establishing long-term or diversified hiring strategies were reported. Overall, the research highlights that assessment criteria for game development competence remain underdeveloped, underscoring the need for greater awareness of human factors in order to foster more inclusive hiring and training practices for future game developers.

Fields of Study & Subjects

Human Resource and Talent Management Employer Branding and e-HRM Open Source Software Innovations

Publication details

Journal / source
Games Research and Practice
Publisher
Association for Computing Machinery (ACM)
Volume
4
Issue
2
Pages
1–17
Publication date
10 February 2026
Language
EN