Digitally Prototype Your Eye Tracker: Simulating Hardware Performance using 3D Synthetic Data
Abstract
Eye tracking (ET) is a key enabler for Augmented and Virtual Reality (AR/VR). Prototyping new ET hardware requires assessing the impact of hardware choices on eye tracking performance. This task is compounded by the high cost of obtaining data from sufficiently many variations of real hardware, especially for machine learning, which requires large training datasets. We propose a method for end-to-end evaluation of how hardware changes impact machine learning-based ET performance using only synthetic data. We utilize a dataset of real 3D eyes, reconstructed from light dome data using neural radiance fields (NeRF), to synthesize captured eyes from novel viewpoints and camera parameters. Using this framework, we demonstrate that we can predict the relative performance across various hardware configurations, accounting for variations in sensor noise, illumination brightness, and optical blur. We also compare our simulator with the publicly available eye tracking dataset from the Project Aria glasses, demonstrating a strong correlation with real-world performance. Finally, we present a first-of-its-kind analysis in which we vary ET camera positions, evaluating ET performance ranging from on-axis direct views of the eye to peripheral views on the frame. Such an analysis would have previously required manufacturing physical devices to capture evaluation data. In short, our method enables faster prototyping of ET hardware.
Fields of Study & Subjects
Gaze Tracking and Assistive Technology
Ophthalmology and Visual Impairment Studies
Visual Attention and Saliency Detection
Publication details
- Journal / source
- Proceedings of the 2026 Symposium on Eye Tracking Research and Applications
- Publisher
- ACM
- Pages
- 1–7
- Publication date
- 29 May 2026
- Language
- EN