AI Level of Detail: Distance-Aware ML Model Precision Selection for Real-Time Human Motion Prediction in Games

Read full text
Authors: Mathew Varghese
Cited by: 1
References: 6

Abstract

Modern game engines spend significant compute animating NPCs with learned motion models. This paper proposes AI Level of Detail (AI LOD), a framework in which machine learning inference precision is adapted based on the distance between each NPC and the player camera. The core idea mirrors classical geometry LOD [Clark 1976; Garland and Heckbert 1997]: substitute a cheaper approximation where the difference is imperceptible. Here, the approximation is a lower-precision quantized machine learning model rather than a lower-polygon mesh.

Fields of Study & Subjects

Human Motion and Animation Artificial Intelligence in Games Human Pose and Action Recognition

Publication details

Journal / source
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Technical Workshops
Publisher
ACM
Pages
1–4
Publication date
3 July 2026