Quantum Backtracking in Qrisp Applied to Sudoku Problems
Abstract
The quantum backtracking algorithm proposed by Ashley Montanaro raised considerable interest, as it provides a quantum speed-up for a large class of classical optimization algorithms. It does not suffer from Barren-Plateaus, that affect variational quantum algorithms, and transfers well into the fault-tolerant era, as it requires only a limited number of arbitrary angle gates. Despite its potential, the algorithm has seen limited implementation efforts, presumably due to its abstract formulation. In this work, we provide a detailed instruction on implementing the quantum step operator for arbitrary backtracking instances. For a single controlled diffuser of a binary backtracking tree with depth n , our implementation requires only 6 n +14 CX gates. We detail the process of constructing accept and reject oracles for Sudoku problems using our interface to quantum backtracking. The presented code is written using Qrisp, a high-level quantum programming language, making it executable on most current physical backends and simulators. Subsequently, we perform several simulator based experiments and demonstrate solving 4× 4 Sudoku instances with up to nine empty fields. This is, to the best of our knowledge, the first instance of a compilable implementation of this generality, marking a significant and exciting step forward in quantum software engineering.
Fields of Study & Subjects
graph theory and CDMA systems
Mathematics and Applications
Publication details
- Journal / source
- ACM Transactions on Quantum Computing
- Volume
- 7
- Issue
- 3
- Pages
- 1–32
- Publication date
- 20 April 2026
- Language
- EN