VecSet-Edit: Unleashing Pre-trained LRM for Mesh Editing from Single Image

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Authors: Teng-Fang Hsiao, Bo-Kai Ruan, Yu-Lun Liu, Hong-Han Shuai
Cited by: 1
References: 35

Abstract

3D editing has emerged as a critical research area to provide users with flexible control over 3D assets. While current editing approaches predominantly focus on 3D Gaussian Splatting or multi-view images, the direct editing of 3D meshes remains underexplored. Prior attempts, such as VoxHammer, rely on voxel-based representations that suffer from limited resolution and necessitate labor-intensive 3D masks. To address these limitations, we propose VecSet-Edit, the first pipeline that leverages the high-fidelity VecSet Large Reconstruction Model (LRM) as a backbone for mesh editing. Our approach is grounded on an analysis of the spatial properties in VecSet tokens, revealing that token subsets govern distinct geometric regions. Based on this insight, we introduce Mask-guided Token Seeding and Attention-aligned Token Gating strategies to precisely localize target regions using only 2D image conditions. Also, considering the difference between VecSet diffusion process versus voxel-based ones, we design a Drift-aware Token Pruning to reject geometric outliers during the denoising process. Finally, our Detail-preserving Texture Baking module ensures that we not only preserve the geometric details of the original mesh but also the textural information. Our project can be found in https://github.com/BlueDyee/VecSet-Edit

Publication details

Journal / source
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers
Publisher
ACM
Pages
1–12
Publication date
16 July 2026