Intrinsic decomposition and editing of 3D Gaussian splats
Abstract
Intrinsic decomposition — which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals — has a long history in image editing as it enables the modification of object colors and textures without altering lighting. We extend intrinsic decomposition to radiance fields represented with Gaussian splatting by proposing solutions to three key aspects of such decomposition. First, we describe how to model the intrinsic decomposition as independent sets of Gaussian primitives, which allows each set to adapt to the characteristics of the layer it represents. Second, we present an optimization procedure guided by data-driven predictions to disentangle multi-view photographs of a scene into the aforementioned intrinsic sets. Finally, we provide an editing workflow where users modify the texture of planar surfaces simply by modifying the albedo of that surface in one image. Capturing this edit within the intrinsic radiance field allows re-rendering of the edited scene with plausible lighting under arbitrary viewpoints.
Fields of Study & Subjects
Computer Graphics and Visualization Techniques
Generative Adversarial Networks and Image Synthesis
Image Enhancement Techniques
Publication details
- Journal / source
- Proceedings of the ACM on Computer Graphics and Interactive Techniques
- Publisher
- Association for Computing Machinery (ACM)
- Volume
- 9
- Issue
- 1
- Pages
- 1–18
- Publication date
- 1 May 2026
- Language
- EN