Real-Time Dissectible Deformable Models Using High-Performance Breakable Shape Constraints 60

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Authors: Tim McGraw, Jack Myers
Cited by: 1
References: 53

Abstract

In this work we describe an approach to creating virtual dissectible models from color cryosection data, such as the images from the Visible Human Project, using high-performance deformable and destructible shape constraints. Prior research on deformable body fracture has largely focused on achieving physically accurate simulations, usually at the expense of real-time performance. We sacrifice engineering-level simulation accuracy, as would be expected in a surgical simulation, in favor of visually plausible animation. We use position based dynamics (PBD) to implement the dissectible model as a grid of constrained particles displayed as textured volumetric splats. Results are shown for a variety of real-world datasets, and we demonstrate fracture modes that are crucial to anatomy education applications: cutting, tearing and excision. A performance analysis shows that our compute shader implementation is capable of faster real-time performance than MPM and FEM, making it suitable for this application.

Fields of Study & Subjects

3D Shape Modeling and Analysis Computer Graphics and Visualization Techniques Human Motion and Animation

Publication details

Journal / source
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Publisher
Association for Computing Machinery (ACM)
Volume
9
Issue
4
Pages
1–23
Publication date
29 June 2026
Language
EN