Dynamics of Generative Cinematography: Virtual Cameras in Game Engine–Based 3D Real-Time Environments
Abstract
Abstract This paper investigates the potential of real-time 3D environments, focusing on versatile toolkits for camera-based scene mediation in Unity 3D and virtual cinematography. Practice-led research posits that game engines serve as flexible cross-platform systems for designing diverse cinematic content from a single virtual 3D environment. Programmable virtual cameras offer hypermediated imagery surpassing physical camera imitations. The study examines three interconnected artworks exploring a volcanic environment in Unity 3D, demonstrating the transformative potential of procedural and real-time cinematographic techniques. The project transcends media-specific boundaries, highlighting the evolving nature of digital culture and film in real-time 3D. It showcases the meta-medium’s potential as a platform for digital storytelling.
Fields of Study & Subjects
Digital Games and Media
Kierkegaardian Philosophy and Influence
Digital Media and Philosophy
Publication details
- Journal / source
- Leonardo
- Publisher
- MIT Press
- Volume
- 59
- Issue
- 2
- Pages
- 158–164
- Publication date
- 1 January 2026
- Language
- EN