Dynamics of Generative Cinematography: Virtual Cameras in Game Engine–Based 3D Real-Time Environments

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Authors: Lukasz Mirocha
Cited by: 1
References: 12

Abstract

Abstract This paper investigates the potential of real-time 3D environments, focusing on versatile toolkits for camera-based scene mediation in Unity 3D and virtual cinematography. Practice-led research posits that game engines serve as flexible cross-platform systems for designing diverse cinematic content from a single virtual 3D environment. Programmable virtual cameras offer hypermediated imagery surpassing physical camera imitations. The study examines three interconnected artworks exploring a volcanic environment in Unity 3D, demonstrating the transformative potential of procedural and real-time cinematographic techniques. The project transcends media-specific boundaries, highlighting the evolving nature of digital culture and film in real-time 3D. It showcases the meta-medium’s potential as a platform for digital storytelling.

Fields of Study & Subjects

Digital Games and Media Kierkegaardian Philosophy and Influence Digital Media and Philosophy

Publication details

Journal / source
Leonardo
Publisher
MIT Press
Volume
59
Issue
2
Pages
158–164
Publication date
1 January 2026
Language
EN