The leisure crafting intervention: Effects on work and non-work outcomes and the moderating role of age

Read full text
Authors: Paraskevas Petrou, Laura den Dulk, George Michaelides
Cited by: 2
References: 76

Abstract

Leisure crafting (i.e. the proactive pursuit of leisure activities targeted at goal-setting, learning, and human connection) enhances people’s lives. Because employees are more than just workers, this study examines whether leisure crafting not only improves non-work outcomes but also spills over to benefit work, particularly for older employees. We conducted an online leisure crafting intervention among working adults, to examine its effects on non-work benefits (meaning in life, need satisfaction, affective well-being, and sense of community), work benefits (meaning at work, employee creativity, and work engagement), and the moderating role of age. A 5-week randomized controlled trial compared our intervention comprising 196 participants against a passive control group comprising 266 participants. Analyses revealed that the intervention group experienced a greater increase in leisure crafting (i.e. the manipulation check was significant), employee creativity, and meaning at work. In addition, the intervention positively impacted affective well-being but only for participants older than 61 years. The findings suggest that leisure crafting has the potential to positively affect people’s work lives and can serve as an effective organizational tool to help older employees sustain satisfactory affective well-being.

Fields of Study & Subjects

Recreation Leisure Wilderness Management Facilities and Workplace Management Job Satisfaction and Organizational Behavior

Publication details

Journal / source
Human Relations
Publisher
SAGE Publications
Volume
79
Issue
10
Pages
1208–1238
Publication date
8 January 2026
Language
EN