The Effectiveness of an Audiovisual and Game-Based Dementia Educational Program on Healthcare Students’ Attitude: A Pre-post Comparative Study
Abstract
Audiovisual game-based education programs effectively enhance healthcare students’ attitudes toward dementia. This single-arm study aimed to adapt and translate an audiovisual game-based educational program and evaluate its effectiveness in improving Indonesian healthcare students’ attitudes towards people living with dementia (PLWD). A total of 308 nursing and public health students participated in a 90-minute program. Demographic data, attitudes, dementia knowledge, ageism, and helping intention were assessed pre- and post-intervention and analyzed using paired t-tests. The participants’ mean age was 20.3 ± 0.7 years, and 87% were women. Attitudes, dementia knowledge, and helping intention improved significantly (all p < 0.001) post-intervention. The program can effectively improve attitudes toward PLWD, making healthcare settings more supportive and dementia-friendly. It can be used as a healthcare education method to enhance attitudes toward PLWD, dementia knowledge, and helping intention. Future studies should utilize game-based education to enhance the care for PLWD.
Fields of Study & Subjects
Dementia and Cognitive Impairment Research
Aging and Gerontology Research
Technology Use by Older Adults
Publication details
- Journal / source
- Journal of Applied Gerontology
- Publisher
- SAGE Publications
- Pages
- 7334648261437960–7334648261437960
- Publication date
- 4 April 2026
- Language
- EN