From Innovation to Action: How Esports Fans Convert Innovativeness into Merchandise Consumption

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Authors: Fong-Jia Wang, Choi Siu Ming
Cited by: 0
References: 66

Abstract

This study examines the impact of esports fans’ innovativeness on licensed merchandise consumption, with fan knowledge as a mediating mechanism and psychological connection as a moderating factor. Grounded in innovation diffusion theory and the psychological continuum model, cross-sectional data from 466 active esports fans were analyzed using partial least squares structural equation modeling. The results show that fan innovativeness significantly predicts merchandise consumption, which is primarily mediated through knowledge about fans and knowledge for fans, whereas no significant mediation is found in knowledge from fans. Importantly, psychological connection negatively moderates these relationships such that higher emotional attachment dampens the effects of innovativeness on knowledge from fans, knowledge about fans, knowledge for fans, and purchase behavior. These findings highlight the complex interplay between emotional loyalty and cognitive openness, which suggests that strong psychological bonds may inhibit novelty-seeking behavior despite high levels of innovativeness. This study contributes to the esports marketing literature by extending sport fan behavior models to digital fandom contexts and offering strategic insights for managing emotionally engaged yet innovation-sensitive fan segments.

Fields of Study & Subjects

Consumer Behavior in Brand Consumption and Identification Digital Games and Media Sports Gender and Society

Publication details

Journal / source
Sport Marketing Quarterly
Volume
35
Issue
2
Pages
118–133
Publication date
11 February 2026
Language
EN