Perceived realism in VR as a multifaceted concept: Insights from interviews and focus groups with experts and non-experts

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Authors: David Walewijns, Michel Walrave, Wannes Heirman, Heidi Vandebosch
Cited by: 0
References: 57

Abstract

As virtual reality (VR) evolves as a narrative medium, its capacity to immerse users in realistic environments has attracted scholarly interest. This study investigates how users perceive realism in VR beyond sensory fidelity. Using 27 interviews and four focus groups with experts and non-experts (n = 77), we examine how realism in VR is conceptualized and experienced. Qualitative analysis identified 12 factors contributing to perceived realism, grouped into five overarching dimensions: immersion, presence, embodiment, involvement and external realism. Our findings indicate that realism is shaped not only by technological features such as graphical quality but also by factors such as emotional involvement, narrative consistency and perceived authenticity. The study advances theorizing on perceived realism by proposing a framework that integrates technological and experiential dimensions and offers a basis for developing scales to measure realism in VR. Current findings are also relevant for the responsible use of VR in persuasive contexts.

Fields of Study & Subjects

Virtual Reality Applications and Impacts Media Influence and Health Cultural Studies and Postmodernism

Publication details

Journal / source
New Media & Society
Publication date
2 February 2026
Language
EN