Content validation and testing of a gamified web tool for nursing supervision
Abstract
Background: This study aimed to validate the content of a game focused on clinical supervision in nursing, with the collaboration of experts, and to assess its usability alongside a group of nurses. The development of SUPERVISE ® was grounded in theories of Experiential Learning, Self-Determination, Constructivist, and Social Cognitive. Methods: A mixed study design was used. In the first phase, the content of the game was validated with the participation of experts using a modified e-Delphi method. In the second phase, the usability of SUPERVISE ® was tested with nurses. Results: In the first phase, the content of the game was validated by 36 experts, reaching a consensus = 95.4% on the 128 questions on which the game was based. In the second phase, the SUPERVISE ® game was tested and evaluated by 39 nurses. It showed good usability and with a System Usability Scale score = 79.4 (above the cut-off of 68) and was recognised as an effective teaching strategy. Conclusion: This study highlights the importance of combining rigorous content validation with practical evaluation to develop effective gamified educational tools for nursing practice.
Fields of Study & Subjects
Health Education and Validation
Educational Games and Gamification
Simulation-Based Education in Healthcare
Publication details
- Journal / source
- Journal of research in nursing
- Publisher
- SAGE Publications
- Volume
- 31
- Issue
- 3-4
- Pages
- 301–317
- Publication date
- 9 January 2026
- Language
- EN