Content validation and testing of a gamified web tool for nursing supervision

Read full text
Authors: Raquel Silva, Rafael Camelo, Cristina Pinto, María Joana Campos, Marta Campos Ferreira, Carla Sílvia Fernandes
Cited by: 1
References: 31

Abstract

Background: This study aimed to validate the content of a game focused on clinical supervision in nursing, with the collaboration of experts, and to assess its usability alongside a group of nurses. The development of SUPERVISE ® was grounded in theories of Experiential Learning, Self-Determination, Constructivist, and Social Cognitive. Methods: A mixed study design was used. In the first phase, the content of the game was validated with the participation of experts using a modified e-Delphi method. In the second phase, the usability of SUPERVISE ® was tested with nurses. Results: In the first phase, the content of the game was validated by 36 experts, reaching a consensus = 95.4% on the 128 questions on which the game was based. In the second phase, the SUPERVISE ® game was tested and evaluated by 39 nurses. It showed good usability and with a System Usability Scale score = 79.4 (above the cut-off of 68) and was recognised as an effective teaching strategy. Conclusion: This study highlights the importance of combining rigorous content validation with practical evaluation to develop effective gamified educational tools for nursing practice.

Fields of Study & Subjects

Health Education and Validation Educational Games and Gamification Simulation-Based Education in Healthcare

Publication details

Journal / source
Journal of research in nursing
Publisher
SAGE Publications
Volume
31
Issue
3-4
Pages
301–317
Publication date
9 January 2026
Language
EN