Effects of Comic Application Interfaces on Reader Comprehension, Cognitive Processing, and Narrative Engagement

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Authors: Ching-I Chen, Szu-Chi Chen, Meng-Cong Zheng
Cited by: 1
References: 31

Abstract

This study explores how digital comic application interfaces affect reader comprehension, cognitive processing, and narrative engagement. As comic reading transitions from print to digital platforms, app-based interfaces such as full-page multi-panel layouts, guided view sequences, and single-frame scrolling fundamentally reshape the reader’s narrative experience. This research employs a mixed-methods approach, combining a general survey ( N = 84), a controlled reading experiment ( N = 24), and interviews with five professional comic artists to examine how different interface designs influence readers’ visual narrative processing. Participants read identical comic content through three distinct interface modes, followed by immediate recall tasks and engagement assessments using the User Engagement Scale (UES). Visual Language Fluency Index (VLFI) scores were used to analyze individual differences in cognitive processing. Results indicate that guided view interfaces significantly enhance narrative recall and emotional engagement among readers with lower visual language fluency, while higher-fluency readers preferred full-page layouts for their flexibility and richer visual context. The single-frame format was found to simplify comprehension in complex narratives but reduce perceived esthetic satisfaction. Interviews with comic artists further revealed that app interfaces influence not only readers but also creative practices, particularly in pacing, panel composition, and the use of visual cues. The study concludes that interface design is not a passive vessel but an active agent in shaping digital reading cognition and experience. These findings have implications for digital literacy, interface usability, and the evolving storytelling strategies in digital comic media.

Fields of Study & Subjects

Comics and Graphic Narratives Literacy Media and Education Child Development and Digital Technology

Publication details

Journal / source
SAGE Open
Publisher
SAGE Publications
Volume
16
Issue
1
Publication date
1 January 2026
Language
EN