Representing mental images and immaterial processes in VR. A new materialist reading of Manic VR and Ayahuasca – Kosmik Journey
Abstract
This article develops a new materialist approach to the representation of mystical-type experiences in Virtual Reality (VR). It investigates how sensory modalities and virtual environments are employed to translate the indeterminate and invisible qualities of mental states and evoke experiences of liminal consciousness that are characteristic of mystical-type experiences associated with psychedelic use or psychosis. Drawing on research in atmosphere and new materialism, I argue that atmosphere serves as a central mechanism in VR for rendering invisible and relational processes tangible. To support this claim, I analyze the VR works Manic VR and Ayahuasca – Kosmik Journey , focusing on how the medium-specific affordances of VR are used to construct immersive, affectively charged atmospheres. I show how these atmospheres enable imaginative and felt experiences that resonate with the mental states they seek to represent. The two pieces are discussed as part of a spectrum of non-dualist, relational aesthetics, ranging from restrained, apprehensive attunement to deep somatic absorption.
Fields of Study & Subjects
Virtual Reality Applications and Impacts
Art
Technology
and Culture
Posthumanist Ethics and Activism
Publication details
- Journal / source
- Multimodality & Society
- Volume
- 6
- Issue
- 1
- Pages
- 25–43
- Publication date
- 9 February 2026
- Language
- EN