Tools of the Trade

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Authors: Jason Gregory
Cited by: 0

Abstract

B efore we embark on our journey across the fascinating landscape of game engine architecture, it is important that we equip ourselves with some basic tools and provisions. In the next two chapters, we will review the software engineering concepts and practices that we will need during our voyage. In Chapter 2 , we'll explore the tools used by the majority of professional game engineers. Then in Chapter 3 , we'll round out our preparations by reviewing some key topics in the realms of object-oriented programming, design patterns, and large-scale C++ programming.

Fields of Study & Subjects

Software Engineering Techniques and Practices Computer Graphics and Visualization Techniques Software Engineering and Design Patterns

Publication details

Journal / source
CRC Press eBooks
Pages
59–92
Publication date
26 February 2026
Language
EN
Document type
Book chapter