Tools of the Trade
Abstract
B efore we embark on our journey across the fascinating landscape of game engine architecture, it is important that we equip ourselves with some basic tools and provisions. In the next two chapters, we will review the software engineering concepts and practices that we will need during our voyage. In Chapter 2 , we'll explore the tools used by the majority of professional game engineers. Then in Chapter 3 , we'll round out our preparations by reviewing some key topics in the realms of object-oriented programming, design patterns, and large-scale C++ programming.
Fields of Study & Subjects
Software Engineering Techniques and Practices
Computer Graphics and Visualization Techniques
Software Engineering and Design Patterns
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 59–92
- Publication date
- 26 February 2026
- Language
- EN
- Document type
- Book chapter