3D Math for Games

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Authors: Jason Gregory
Cited by: 0

Abstract

A game is a mathematical model of a virtual world simulated in real time on a computer of some kind. Therefore, mathematics pervades everything we do in the game industry. Game programmers make use of virtually all branches of mathematics, from trigonometry to algebra to statistics to calculus. However, by far the most prevalent kind of mathematics you'll be doing as a game programmer is 3D vector and matrix math (i.e., 3D linear algebra ).

Fields of Study & Subjects

Computer Graphics and Visualization Techniques Mathematical and Computational Methods Mathematics and Applications

Publication details

Journal / source
CRC Press eBooks
Pages
333–386
Publication date
26 February 2026
Language
EN
Document type
Book chapter