Engine Support Systems
Abstract
E very game engine requires some low-level support systems that manage mundane but crucial tasks, such as starting up and shutting down the engine, configuring engine and game features, managing the engine's memory usage, handling access to file system(s), providing access to the wide range of heterogeneous asset types used by the game (meshes, textures, animations, audio, etc.), and providing debugging tools for use by the game development team. This chapter will focus on the lowest-level support systems found in most game engines. In the chapters that follow, we will explore some of the larger core systems, including resource management, human interface devices and in-game debugging tools.
Fields of Study & Subjects
Computer Graphics and Visualization Techniques
Digital Games and Media
Simulation and Modeling Applications
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 387–445
- Publication date
- 26 February 2026
- Language
- EN
- Document type
- Book chapter