Engine Support Systems

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Authors: Jason Gregory
Cited by: 0

Abstract

E very game engine requires some low-level support systems that manage mundane but crucial tasks, such as starting up and shutting down the engine, configuring engine and game features, managing the engine's memory usage, handling access to file system(s), providing access to the wide range of heterogeneous asset types used by the game (meshes, textures, animations, audio, etc.), and providing debugging tools for use by the game development team. This chapter will focus on the lowest-level support systems found in most game engines. In the chapters that follow, we will explore some of the larger core systems, including resource management, human interface devices and in-game debugging tools.

Fields of Study & Subjects

Computer Graphics and Visualization Techniques Digital Games and Media Simulation and Modeling Applications

Publication details

Journal / source
CRC Press eBooks
Pages
387–445
Publication date
26 February 2026
Language
EN
Document type
Book chapter