Human Interface Devices

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Authors: Jason Gregory
Cited by: 0

Abstract

G ames are interactive computer simulations, so the human player(s) need some way of providing inputs to the game. All sorts of human interface devices (HID) exist for gaming, including joysticks, joypads, keyboards and mice, track balls, the Wii remote and specialized input devices like steering wheels, fishing rods, dance pads and even electric guitars. In this chapter, we'll investigate how game engines typically read, process and utilize the inputs from human interface devices. We'll also have a look at how outputs from these devices provide feedback to the human player.

Fields of Study & Subjects

Digital Games and Media Interactive and Immersive Displays Computer Graphics and Visualization Techniques

Publication details

Journal / source
CRC Press eBooks
Pages
521–548
Publication date
26 February 2026
Language
EN
Document type
Book chapter