Human Interface Devices
Abstract
G ames are interactive computer simulations, so the human player(s) need some way of providing inputs to the game. All sorts of human interface devices (HID) exist for gaming, including joysticks, joypads, keyboards and mice, track balls, the Wii remote and specialized input devices like steering wheels, fishing rods, dance pads and even electric guitars. In this chapter, we'll investigate how game engines typically read, process and utilize the inputs from human interface devices. We'll also have a look at how outputs from these devices provide feedback to the human player.
Fields of Study & Subjects
Digital Games and Media
Interactive and Immersive Displays
Computer Graphics and Visualization Techniques
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 521–548
- Publication date
- 26 February 2026
- Language
- EN
- Document type
- Book chapter