Concept Test

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Authors: Michał Leszek Mycka
Cited by: 0

Abstract

This chapter covers concept testing as a valuable method during the early conception phase of the game production cycle, when creative vision is still forming. By presenting early game assets (e.g. sketches, narrative beats, prototype walkthroughs) to potential players, insights on how these elements resonate emotionally, what excites or puts off players, can be uncovered. This chapter outlines a structured approach to concept testing through interviews or surveys. This chapter highlights practical tips and common pitfalls with the method. This chapter also includes real-life examples of using the method.

Fields of Study & Subjects

Digital Games and Media Usability and User Interface Design Educational Games and Gamification

Publication details

Journal / source
CRC Press eBooks
Pages
147–151
Publication date
4 February 2026
Language
EN
Document type
Book chapter