What Is a Game, Actually?
Abstract
This chapter covers the essential aspects of video game development and the role of game user research in enhancing player experience. It begins by defining the game, proposing a relevant game typology, and identifying the key disciplines involved in the video game production process, highlighting the research questions in each phase. Through frameworks such as MDA (Mechanics – Dynamics – Aesthetics) and RGD (Rational Game Design), the design process is explored and common challenges encountered during game production.
Fields of Study & Subjects
Digital Games and Media
Educational Games and Gamification
Artificial Intelligence in Games
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 3–19
- Publication date
- 4 February 2026
- Language
- EN
- Document type
- Book chapter