What Is a Game, Actually?

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Authors: Michał Leszek Mycka
Cited by: 0

Abstract

This chapter covers the essential aspects of video game development and the role of game user research in enhancing player experience. It begins by defining the game, proposing a relevant game typology, and identifying the key disciplines involved in the video game production process, highlighting the research questions in each phase. Through frameworks such as MDA (Mechanics – Dynamics – Aesthetics) and RGD (Rational Game Design), the design process is explored and common challenges encountered during game production.

Fields of Study & Subjects

Digital Games and Media Educational Games and Gamification Artificial Intelligence in Games

Publication details

Journal / source
CRC Press eBooks
Pages
3–19
Publication date
4 February 2026
Language
EN
Document type
Book chapter