(Co)design Workshop
Abstract
This chapter covers co-design workshops as a collaborative method for aligning various disciplines in the development team during the pre-production phase of the game production cycle. Instead of solving design challenges in isolation, these workshops bring together stakeholders (and optionally players or domain experts) to explore solutions that balance creative vision with technical and business constraints. This chapter outlines a step-by-step process for planning and conducting workshops, shares practical tips and common pitfalls with the method. This chapter also includes real-life examples of using the method.
Fields of Study & Subjects
Software Engineering Techniques and Practices
Design Education and Practice
Digital Games and Media
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 157–161
- Publication date
- 4 February 2026
- Language
- EN
- Document type
- Book chapter