(Co)design Workshop

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Authors: Michał Leszek Mycka
Cited by: 0

Abstract

This chapter covers co-design workshops as a collaborative method for aligning various disciplines in the development team during the pre-production phase of the game production cycle. Instead of solving design challenges in isolation, these workshops bring together stakeholders (and optionally players or domain experts) to explore solutions that balance creative vision with technical and business constraints. This chapter outlines a step-by-step process for planning and conducting workshops, shares practical tips and common pitfalls with the method. This chapter also includes real-life examples of using the method.

Fields of Study & Subjects

Software Engineering Techniques and Practices Design Education and Practice Digital Games and Media

Publication details

Journal / source
CRC Press eBooks
Pages
157–161
Publication date
4 February 2026
Language
EN
Document type
Book chapter